When it became known that Larian Studios bring to Moscow to show Divinity 2: Flames of Vengeance , Addon K Divinity 2: Ego Draconis , Only one question arose – why? Why so much attention to the usual seems to be supplemented, albeit a good role -playing game? The presentation itself was the answer. In fact, it turned out that the “flame of revenge” is not just an addition to new things and quests (although they will also be), but an almost complete continuation or, if you want, the end of the original game.
Live Age – study a century
Those who passed Ego Draconis probably very surprised (and especially impressionable – angry) a strange ending. In confirmation of this fact, Sven Vinka, the head of the Larian Studios, complained about tons of angry letters that filled his electronic mailbox. We inform the joyful news to all offended and offended: Flames of Vengeance continues the unfinished story and begins in the same place where the previous game ended, but after a short period of time.
The main task of the developers is to fix what was bad in Ego Draconis, and finish what they did not have time to realize normally before due to a lack of time. The idea is quite simple: if the first half of the original game was saturated with interesting events, scenes, quests and plot turns, then in the second hero almost did not crawl out of the dragon skin, totally cleaning the locations from monsters and fighting with flying fortresses. All this quickly bored, and to the finale had to break through, gritting his teeth. And not only from boredom, but also from tension.
Even if you kill everything that moves, and to fulfill all the side quests, the experience gained barely grabbed to pump four to five skills (out of several dozen). And about filling the monster a couple of levels above itself, there was no speech at all. Due to the lack of expli, a potentially very flexible and interesting role system suffered and a potentially very flexible. Recall that no one limited the hero in the classroom, he could learn any skills and, for example, flying around with lightning, clutching a heavy two -handed sword in his hands. But, as mentioned above, it was really possible to pump only a few skills, without getting acquainted to the end even with a standard set for one class.
So, the addon with one wave eliminates all of the above shortcomings. By the end of history, your character will become an almost invincible superhero, with one blow of the promoting horde of enemies (however, there will be tests for him, but Swan preferred not to spread about them). You no longer have to kill everything that falls into the field of view, experience will be plentiful for the development of almost all possible skills. It is still necessary to choose specialization, but then a huge field for experiments is opened in creating hybrid characters that have succeeded in magic and in archery, and in waving with a sword.
And the most important thing https://nongamstop-casino.co.uk/ is that the entire addon will be more like the first half of Ego Draconis, that is, there will be many quests, humor, interesting events, beautiful locations – in a word, all that was done well in the original game. And, of course, the scriptwriters will give answers to all the questions left by the previous story. A fat point will be set in the main storyline.
Dragon and his friends
Huge emphasis in Flames of Vengeance is made on quests. There are 36 of them in total, while many of them will be an order of magnitude more confusing than in the original. And the developers did not forget about the peculiar fantasy humor. With these words, Sven led his hero to the guard of Alrof (the city, by the way, will finally be able to completely explore). The military kindly said that in the vicinity there was a violent speaking tree, fried with lightning of all people passing by. Which is quite strange for a tree. After an unsuccessful attack of the guards on the plant, the hero tries to chat with a tree, but does not understand what it says. So, you need to learn a "wooden" language! According to rumors, in a local gentleman's club, they can help with this. The fact is that someone has turned venerable assessors into vegetables, and now they only do that they play between scenes from the popular video “Hey, Apple!".
During a conversation with carrots, it turns out that the culprit of the "triumph" is a certain mysterious woman who offended the gentlemen. Here Sven recalls the opportunity to read thoughts of other creatures and tries to find out what is happening in … uh … the head of the carrot. Carrot thinks that if someone eats her, then this someone will become much stronger.
A complex moral dilemma appears: to help transformed gentlemen or cynically gnaw them? If you choose the second option, the original task (to learn the language of trees) will become much more difficult. Sven, unfortunately all those present, chooses the first option. In this case, he has to chat even with a tomato and a pumpkin, find out their passwords to secret doors in the library, to find the very witch there, who was so badly entered with noble gentlemen, and already with her to sort things out with her.
This is just one of the new quests, which does not seem globally affecting anything (as in the original), but it can be passed in a few different ways and have fun in the process. From the same opera, for example, there will be an opportunity to participate in a ghostly theater production. To get a role, you will have to also change the floor. It seems to us, in everything related to humor, Flames of Vengeance follow the covenants Divine Divinity – What cannot but rejoice.
In conclusion, it is worth mentioning a prose, but very urgent for Divinity 2 problems: a technical component of the game. It's no secret that the original was not very well optimized. Developers are well aware of this and promise that the game will become much faster to run on weak computers, many technical flaws will be fixed, including an annoying twitching camera, from which the head hurt from habit.
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During the presentation, Sven Vinka repeatedly apologized for the fact that Ego Draconis did not turn out to be so beautifully played as the originally planned. Yes, it was a good role -playing game, which, however, did not have time to finish normally. That’s why the whole second half came out crumpled. Flames of Vengeance, according to Sven, is called upon to complete the undergone story with an epic scope, and at the same time make Divinity 2 to an order of magnitude more interesting and friendly to the players. We hope that it will be so. It is very interesting to know how our chosen one will rake everything that he did in the first part.
We will wait? The long -awaited ending of the confrontation of Damian of the damned and bright forces. The second publication, improved, supplemented, multi -chief.
Percentage of readiness: 70%